Integration
Strategies Based on Constructivist Models
Integration
to foster creativity. Although creative work is not usually
considered a primary goal of education, many educators and parents
consider it highly desirable. Some argue that students can be educated
without being creative, but few schools want to graduate students
who cannot think or act creatively. Resources such as Logo, problem-solving
courseware, and computer graphics tools require neither consumable
supplies nor any particular artistic or literary skills. They allow
students to revise creative works easily and as many times as desired.
These qualities have provided uniquely fertile, nonthreatening environments
for fostering development of students' creativity.
Integration
to facilitate self-analysis and metacognition If students
are conscious of the procedures they use to go about solving problems,
perhaps they can more easily improve on their strategies and become
more effective problem solvers. Consequently, teachers often try
to get students to analyze their procedures to increase their efficiency.
Resources such as Logo, problem-solving courseware, and multimedia
applications often are considered ideal environments for constructivist
activities that get students to think about how they think.
Integration
to increase transfer of knowledge to problem solving.
The CTGV team points out the unique abilities of certain technology
resources to address the problem of inert knowledge. They observe
that this problem often occurs when students learn skills in isolation
from problem applications. When students later encounter problems
that require the skills, they do not realize how the skills could
be relevant. Problem-solving materials in highly visual videodisc-based
formats allow students to build rich mental models of problems to
be solved. Students need not depend on reading skills, which maybe
deficient, to build these mental models. Thus, supporters hypothesize
that teaching skills in these highly visual, problem-solving environments
helps to ensure that knowledge will transfer to higher-order skills.
These technology-based methods are especially desirable for teachers
who work with students in areas such as mathematics and science
where inert knowledge is frequently a problem.
Integration
to foster group cooperation. One skill area currently identified
as an important focus for schools' efforts to restructure curriculum
is the ability to work cooperatively in a group to solve problems
and develop products. Although schools certainly can teach cooperative
work without technology resources, a growing body of evidence documents
students' appreciation of cooperative work as both more motivating
and easier to accomplish when it uses technology. For example, descriptions
of students who develop their own multimedia products and presentations
are more common in current literature on teaching cooperative skills
to at-risk students.
Integration
to allow for multiple and distributed intelligence. Integration
strategies with group cooperative activities also give teachers
a way to allow students of widely varying abilities to make valuable
contributions on their own terms. Since each student is seen as
an important member of the group in these activities, the activities
themselves are viewed as problems for group-rather than individual-solution.
This strategy has implications for enhancing students' self-esteem
and for increasing their willingness to spend more time on learning
tasks. It also helps students see that they can help each other
accomplish tasks and can learn from each other as well as from the
teacher or from media.
Assessment
Strategies for Constructivist Models
Constructivists
tend to eschew traditional assessment strategies as being too limiting
to measure real progress in complex learning and too removed from
real-life tasks to be authentic. However, teachers recognize that
even the most innovative activities require a reliable and valid
means of measuring student progress. Assessment and grading strategies
commonly used in constructivist environments are given here.
. Measures
of achievement in constructivist environments. The most common
assessment strategies (e.g. Web pages, multimedia products, desk-top
published publications), self-report instruments (e.g. student-prepared
journals or other descriptions), and electronic portfolios often
are used as products in themselves or to act as organizing devices
for products over time.
. Grading
strategies for constructivist products. Rubrics and performance
checklists are frequently used to grade these products.
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