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9. Analogy tool
Case 3: Analogy Tool
I can use Tree-Net to build a tool, which can support users' solving problems with metaphors and analogies.
Structure 1: Target, source and shared patterns
To reason with analogies, we generally have a target, a source, and shared patterns.
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Structure 2: Subject, action, object, result, needs, method, & tool
This is a common structure to describe what we do, why do we innovate, how a tool can change the world, the procedures of conducting learning-design, etc.
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Combining Struture 1 and Structure 2, we can create a Tree-Matrix (Another way to call Tree-Net), we want to see how the matrix can be activated. In other words: we want to see what and how the network of analogies can be activated.
For the following matrix: S= Sources, SP= Shared Patterns, T= Targets
A Tree-Matrix without being activated, or before being activated | After a full activation, a Tree-Matrix might look like this way: |
In reality, in a given time, when using a metaphor/analogy, we usually do a partial activating explicitly. With a tool,we can do the activating explicitly, parallely, systematically, collaboratively.
We want to turn 'fossile poetry', to 'poetry on the table'; we want to make hidden metaphors exposed, being visible, being manipulated like toys.
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Multiple Windows for the tool
Window 1: Tell the story Tell the story of analogis with text
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Window 2: Illustrate with Inno-map Illustrate the analogies with Inno-map: any combinations of maps: SmartArt, concept map, flow chart, illustrations etc. |
Window 3: Illustrate with Tree-Matrix Illustrate the analogies with Tree-Matrix |
Window 4: Define with semi-structured functions Formly define the analogies with semi-structured functions |
Window 5: Relate to other Tree-Matrix Relate the current Tree-Matrix to other Tree-Matrix |
Window 6: Group collaboration Support group efforts for co-building analogies |
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Analogy Tool Case 1: we activate a network of analogies when using metaphors
Scheme are like play, "Play" is the metaphor for my activating a network of analogies.
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Analogy Tool Case 2: Learn through activating analogies
When I learn about the structure of neuron, a bowl of noodle helps!
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Analogy Tool Case 3: A multiple-discipline team innovate through co-activating analogies
A group are trying to innovate ways of visualizing in learning-design, with co-activating analogies.
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Analogy Tool Case 4: Activate analogies for a metaphor in Marcy Driscoll's book
It is like blindmen's touching the elephant, each theory illuminates some aspects of learning while obscuring others.
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Analogy Tool Case 5: Activate analogies about Learning-Design
Learning-design is about design, there are many fields about design: graphic design, foods design, architecture, software design etc. We can learn from other design fields through analogies.
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